Controlling virtual experiences using biometrics

Over the last year or so I have developed several plugins that allow use of the Microsoft Band, within Android based Unity3D applications. Finally, the time has come to release at least one of them (the most functional if not simple) to the masses. In this post I will predominately focus on the Unity side of things so that you can get up and running with the plugin asap; however never fear; I will focus on the Java side of things in a future post. ...more

Microsoft Band & Unity3D

In this post I present a video of a plugin which I have been developing recently to enable communication between the excellent Microsoft Band and the Unity3D games development environment. ...more